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Asset Technical Director (PH)

応募 後で応募 Job ID 10128100 勤務地-都市 サンフランシスコ, カリフォルニア州, アメリカ合衆国 勤務地-国 Lucasfilm 掲載日 2025/08/11

仕事内容:

Lucasfilm Animation Ltd., the creators of the Emmy award-winning animation series “Star Wars: The Clone Wars” and the highly successful animation series “Star Wars Rebels,” “Star Wars Resistance,” “Star Wars: The Bad Batch,” “Tales of the Jedi” and “Tales of the Empire” are looking for a Asset Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that defines Lucasfilm Ltd.

This role requires the employee will work onsite in our San Francisco office and occasionally from home.

The Asset Technical Director will use their knowledge of industry standard asset development tools and techniques to support the department’s efforts in creating high quality and performant assets that reflect the technical and aesthetic standards of the department.

The successful candidate will use expertise in Python and Maya Mel scripting to help automate workflows in Maya, manage technical asset issues including color management and publishing, and be able to troubleshoot complex asset problems. In addition, they will assist the department with optimizing source files for the Story team, develop advanced story rigs, and ensure quality and adherence to standards for vendor-produced assets.

What You’ll Do

Asset Department Support

  • Develop a full and complete understanding of current asset build specifications, including the institutional knowledge and the history of asset development at LAL, to ensure consistency and adherence to established standards.

  • Utilize knowledge of LAL asset build strategies and specifications to make significant contributions to discussions regarding the asset pipeline, driving improvements and ensuring best practices are followed.

  • Review assets produced by vendors to ensure they meet aesthetic and technical expectations and produce documentation, imagery and supporting text to communicate asset quality issues that require remediation during the asset build process.

  • Provide direction to asset teams to ensure assets are built according to expectations and standards of the show and department.

  • Collaborate with department leads to assist in innovative and novel initiatives, including proprietary rendering tools, custom shader development, general workflow tasks, and other efforts aimed at enhancing asset production efficiency and quality.

  • Leverage expertise to participate in discussions with overseas asset teams on asset development issues, facilitating communication and collaboration across different locations.

  • Prepare demo or reference files to instruct vendors on asset build techniques and processes.

  • Collaborate with supervisors, directors and producers regarding asset related issues.

  • Other tasks as directed by department leads or production.

Asset Pipeline Support

  • Proficient in Python and experienced in Maya scripting such as MEL, cmds, and PyMEL. Able to script tools that automate and enhance asset workflows within Maya, including UI interface updates, basic QC checks, and the development of workflow tools.

  • Manage mid-level technical asset issues, such as proper implementation of color management workflows, asset publishing tasks, asset build strategies, and related responsibilities to ensure smooth asset development.

  • Investigate and provide detailed diagnoses on complex asset issues, including troubleshooting shading networks, resolving problematic asset transfers, addressing asset render problems, and managing other technical challenges affecting production.

  • Participate in discussions regarding cross-studio issues affecting asset production, such as color management, asset specifications, and other technical considerations to ensure alignment and consistency across teams.

Story Team Support

  • Assists the department in optimization and structuring of Maya source files received from the vendor so they can be delivered to the Story team for use in ZViz. Manage, support, create and troubleshoot the use of story assets by the Story Department team.

  • Develop and oversee advanced story rigs for use in the show. Provide detailed feedback on how updates and modifications to story rigs will affect downstream stakeholders.

  • Responsible for creating and maintaining proper SG and OBJ files for use by the Story team from the files sourced from Design and outside vendors.

  • Aid in ensuring parity between assets used in Story and those being built by the vendors.

What We’re Looking For

  • Bachelor’s degree in related Art and Design field including Architecture, Industrial Design, Digital Media or equivalent.

  • 5-7 years in animation, visual effects or video game production with emphasis on creation of 3D models for CG animation.

Required Skills / Competencies:

  • Demonstrated proficiency in Maya and strong understanding of standard CG asset building methodologies.

  • Solid modeling, texturing and rigging experience.

  • Proficiency in Linux.

  • Experience with industry standard 3D and animation software/tools.

  • Strong sense of asset development, aesthetics and functionality.

  • Proven experience working in an established production pipeline.

  • Detail oriented and strong self-sufficient troubleshooter.

  • Able to create detailed documentation explaining issues related to asset quality.
     

Preferred Skills / Competencies:

  • Working knowledge of Microsoft Word and Excel.

  • Good communication skills, able to communicate in a professional and friendly manner with co-workers.

  • Self-starter, energetic, and able to prioritize workload.

  • Team player that strives to maximize team and department performance.

  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.


The hiring range for this position in San Francisco is $70,500-$94,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


Lucasfilm について:

Lucasfilmは、映画、テレビ、デジタルエンターテインメント製作の分野におけるグローバルリーダーです。モーションピクチャーやテレビの製作に加えて、Lucasfilmは視覚効果、音響のポストプロダクション、最先端デジタルアニメーション、インタラクティブ・エンターテインメント・ソフトウェア、STAR WARSやINDIANA JONESのフランチャイズなどエンターテインメント資産の売買活動などを行っています。Lucasfilm Ltd.は北カリフォルニアに本部を置いています。

The Walt Disney Company について:

The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。

このポジションは Lucasfilm Animation Ltd. LLC という事業部門の一つである Lucasfilmでのお仕事です。

Lucasfilm Animation Ltd. LLC は機会均等雇用主です。応募者は、人種、宗教、肌の色、性別、性的指向、ジェンダー、性自認、性表現、国籍、家柄、年齢、配偶者の有無、軍役経験の有無やその地位、健康状態、遺伝情報や障がい、または連邦法や州法、地方法で禁止されているその他の法的根拠に関係なく、雇用の検討対象となります。Disneyは、すべての人々のアイデアと決断が、成長、革新、最高のストーリーの創造に役立ち、絶えず進化する世界において、価値ある存在になれるよう支援するビジネス環境を支持します。

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  • テクノロジー, サンフランシスコ, カリフォルニア州, アメリカ合衆国削除