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The Walt Disney Company: Be Part of the Story

Be Part of the Story

ILMxLAB Environment Artist - Expression of Interest San Francisco, CA

応募後で応募 求人コード os2D7fwY 勤務地-都市 サンフランシスコ, カリフォルニア州, アメリカ合衆国 勤務地-国 Industrial Light & Magic 掲載日 Apr. 28, 2020

仕事内容:

Description

Position at ILMxLAB

*Remote Work Option Available*

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

What You'll Do

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation
  • Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP
  • Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements
  • Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
  • Help define and act as a key customer for new technology investments and art pipeline development
  • Collaborate in development of task lists, estimates, schedules, milestones and overall project goals as necessary
  • Actively participate in the QA process to identify and fix bugs 
  • Supervision of junior-level artists as required

What We're Looking For

  • Minimum of 5 years’ experience in game development designing, modeling, and texturing 3D assets using Maya and Photoshop (or equivalent 3D/2D programs) on multiple shipped titles.
  • Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation
  • Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps of different material types
  • Strong paint skills, multi-layered materials and effective texture layout.
  • Advanced abilities in Z-Brush or Mud Box
  • Strong understanding of PBR workflow, materials and lighting.
  • Ability to switch between a wide range of styles.
  • Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
  • Nice to have:
    • Bachelor’s degree or equivalent experience
    • Passion for game development, and working in VR or AR 
    • Knowledge of 2.5D projections and associated pipelines
    • Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel
    • Experience working with photogrammetry
    • Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
    • Able to create stylized concept art and illustration
    • An appreciation for source control
    • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
    • Strong foundation in the traditional arts including, but not limited to, figure drawing, and environmental and / or architectural illustration
    • Exceptional examples in set design, production design and/or architecture.
    • Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color.
    • 3D sculpting and modeling abilities interpreting 2D concept.
    • Mesh geometry constructed for a real-time engine, built with an understanding of level layout, lighting and reuse whilst respecting run-time performance.

**A portfolio / reel submission is required. Show us your chops. A detailed breakdown of your work in each section of the reel is also required**

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Industrial Light & Magic について:

1975年にジョージ・ルーカスによって設立されたILMは、世界を代表する特殊効果製作会社です。モーションピクチャーやCM製作、アトラクション業界にサービスを提供しています。ILMは、325を超える長編映画で視覚効果を製作しており、世界のトップ10の興行収入を誇る映画の内7つで重要な役割を担い、トップ50の内25の映画に参加しています。ILMは、視覚効果のスタンダードを確立し、映画史上最も素晴らしいイメージを多数製作してきました。デジタル革命の最前線で、ILMは視覚効果、VR、AR、体験型映画において新境地を開拓し続けています。

The Walt Disney Company について:

The Walt Disney Companyおよびその子会社・関連会社は、メディア・ネットワーク、パーク&リゾート、スタジオ・エンターテイメント、コンシューマ・プロダクツ、インタラクティブ・メディア事業を扱う、多角化したファミリー向けエンターテイメントとメディアのグローバルカンパニーです。1920年代に小さなアニメーション・スタジオとしてスタートしたディズニーは、今日のエンターテイメント業界において世界中の人々に愛される存在となりました。今後もお客様一人ひとりに最上のストーリーと体験を提供できるような作品作りを継承し、40カ国以上で従業員とキャストメンバーが一丸となり、ディズニーエンターテイメント体験を創出していきます。

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