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The Walt Disney Company: Be Part of the Story

Be Part of the Story

ILMxLAB Senior Technical Artist (Shader)

応募後で応募 Job ID 10035221 勤務地-都市 シンガポール, シンガポール 勤務地-国 Lucasfilm 掲載日 2022/11/25


Position Summary

We are looking for a senior tech artist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

The Senior Technical Artist (Shader) is a unique talent whose creative and technical expertise ideally includes high-end CG production in addition to game engines. Someone who is equally comfortable working with other artists as they are with engineers. We are looking for that special someone who strives to maximise the visual and technical quality of look and shader development.

What you’ll do

  • Create shaders and textures, including natural environmental shaders, VFX shaders, character shaders.

  • Collaborate with Leads and the Art Director to ensure a consistent style and quality across all shaders.

  • Partner with character and environment artists on asset look development, creating UV’s, textures, and materials.

  • Define work and provide time estimates for look and shader development.

  • Develop and improve existing technologies to maximise the quality bar of shaders, both visually and technically.

  • Standardise development processes for production of assets, materials, shaders combining industry-standard content creation tools and Unreal Engine.

  • Facilitate communication and collaboration with the Art & Engineering teams, and ensure that goals and best practices for both are represented.

  • Take direction from supervisors as well as demonstrate autonomy and time management.

  • Follow emerging trends in game engines and real-time technologies and evaluate their impact on our pipeline and workflows.

  • Proactively assess performance capabilities for shader related work to help determine base feature sets that will work on targeted devices.

  • Supervision of junior and mid-level technical artists, as required

What we’re looking for

  • 5+ years of experience as a Shader, Look Dev or Technical Artist in film and/or AAA game development

  • Strength working with AAA game engines like Unreal Engine or equivalent.

  • Experience with programming in HLSL, C++ as well as familiarity with linear algebra.

  • Strength using Substance Designer/Painter.

  • Strength using standard art packages like Maya and Photoshop for modelling, texturing, lighting, and shading.

  • Detailed understanding of shader techniques and optimization applied to real-time graphics.

  • Excellent communication and organisation skills.

  • Experience implementing 3D work directly into the engine.

  • Ability to work efficiently under tight deadlines.  Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

  • Experience or interest in VR and AR.

  • Portfolio of realistic, high-quality real-time shader work.


Lucasfilm について:

Lucasfilmは、映画、テレビ、デジタルエンターテインメント製作の分野におけるグローバルリーダーです。モーションピクチャーやテレビの製作に加えて、Lucasfilmは視覚効果、音響のポストプロダクション、最先端デジタルアニメーション、インタラクティブ・エンターテインメント・ソフトウェア、STAR WARSやINDIANA JONESのフランチャイズなどエンターテインメント資産の売買活動などを行っています。Lucasfilm Ltd.は北カリフォルニアに本部を置いています。

The Walt Disney Company について:

The Walt Disney Companyおよびその子会社・関連会社は、メディア・ネットワーク、パーク&リゾート、スタジオ・エンターテイメント、コンシューマ・プロダクツ、インタラクティブ・メディア事業を扱う、多角化したファミリー向けエンターテイメントとメディアのグローバルカンパニーです。1920年代に小さなアニメーション・スタジオとしてスタートしたディズニーは、今日のエンターテイメント業界において世界中の人々に愛される存在となりました。今後もお客様一人ひとりに最上のストーリーと体験を提供できるような作品作りを継承し、40カ国以上で従業員とキャストメンバーが一丸となり、ディズニーエンターテイメント体験を創出していきます。

このポジションは Lucasfilm Animation Co. Singapore B.V. という事業部門の一つである Lucasfilmでのお仕事です。





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