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Look Development Artist (all levels)

応募後で応募 Job ID 10000859 勤務地-都市 シドニー, オーストラリア 勤務地-国 Industrial Light & Magic 掲載日 2023/05/17


ILM is currently hiring Look Development Artists at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals. 

We are hiring across all levels for this discipline 

Job Summary:

The Look Development Artist is responsible for producing high quality look dev and shading for our CG assets used in production. Have the flexibility of moving into lighting shot production, producing high end lighting during show production. 

We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team- oriented mindset and passion for great filmmaking that define ILM.

What will you be doing?

On any given day you may partner with Look Dev, Texture and Lighting teams along with Production team to:

  • Create and maintain materials and shading networks, from simple materials using provided shading templates to custom hero materials and complex shading networks, with artist usability and user- interface support in mind.
  • Execute the desired look of complex CG assets, including creatures and/or hard surface models, including ships, real world vehicles and environments.
  • Determining various design solutions; provide feedback to other members of the production by attending dailies  on a regular basis.
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
  • Work closely with model, texture, groom and lighting technical directors to achieve the desired look of assets.

To be a contributing member of this team, you will have a mix of these skills:

  • An outstanding and varied aesthetic with the ability to interpret a multitude of creative visions.
  • Display a deep knowledge of real world materials, energy conservation principles, and physically based rendering and shader models.
  • Experience producing a variety of different material styles ( hard- surface, organic, groom, FX - driven )
  • Extensive experience with a modern path-traced production render engine.
  • Experience building and maintaining complex shading networks, with a focus on methodical and efficient network design.
  • Have a strong handle on the latest 3D concept tools and as a bonus some working knowledge of modeling and texturing.
  • Have multiple years of relevant experience in high-end feature film visual effects. Production Katana experienced required.
  • At ease with Linux-based operating systems. Scripting experience preferred ( Python / lua )

At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don't fit every criteria of the posting, we encourage you to still apply. We want to hear your story.

Industrial Light & Magic について:


The Walt Disney Company について:

The Walt Disney Companyおよびその子会社・関連会社は、世界をけん引する多様性に溢れた、ファミリー向けエンターテインメントとメディアの国際企業です。当社は、Disney Entertainment、ESPN、Disney Parks, Experiences and Productsを主要ビジネスセグメントとしています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。Disneyは今後もご家族の一人一人に一流の物語と体験を提供できるような作品作りを継承していきます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。

このポジションは ILM (Australia) Pty. Ltd. という事業部門の一つである Industrial Light & Magicでのお仕事です。





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