DISNEYのProduction Engineer (Unreal Pipeline) Skip Navigation
The Walt Disney Company: Be Part of the Story

Be Part of the Story

Production Engineer (Unreal Pipeline)

応募後で応募 Job ID 10001110 勤務地-都市 サンフランシスコ, カリフォルニア州, アメリカ合衆国 勤務地-国 Lucasfilm 掲載日 2022/12/19


Industrial Light & Magic is looking for a Software Engineer to join our Virtual Art Department content pipeline team. As a Pipeline Engineer at ILM, you will be responsible for designing and developing the workflow processes and the component tools that empower the creation of immersive entertainment experiences and real-time innovation research at the ILM Virtual Art Department.

What You’ll Do

  • Developing processes that interface with ILM’s film production pipeline to leverage film assets for real-time productions
  • Develop artist-facing tools for the ILM Virtual Art Department artists that empower their creativity in their favourite DCC packages
  • Design and implement systems to allow us to track asset metadata and to automate asset transfers using standard asset interchange formats like Alembic, FBX, USD and MaterialX
  • Interface with DevOps teams to build scalable and robust systems for the ILM Virtual Art Department
  • Provide production support for released software solutions

What We’re Looking For

  • Bachelor’s degree in, or professional equivalent to, Computer Science or related technical field
  • Experience developing software and shipping to a production environment be it games, film, commercials or television/episodical
  • Strong Python scripting skill-set using standard python libraries
  • Good knowledge of visual effects, feature animation or AAA game content pipelines
  • Experience working with and developing workflows in Unreal Engine or Unity
  • Experience developing software tools for Autodesk Maya, 3DS Max, or Houdini using Python packages such as PyQt and PySide
  • Experience utilising large proprietary or third party APIs and SDKs to further extend the feature-set of a DCC or application
  • Familiar with computer graphics interchange formats such as Alembic, FBX, USD and MaterialX and their role in a content pipeline
  • Development experience with the Unreal Engine or Unity and are comfortable utilizing 3D mathematics to solve problems (linear algebra, vector math)
  • Experience developing software in Linux or Windows environments
  • Holistic problem solver who understands art and digital asset production pipeline for film or games and strives for production efficiency
  • Comfort with command line interfaces like BASH and TCSH
  • Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems
  • A passion for real-time graphics and its potential for VR, AR and immersive entertainment
  • Nice to have:
  • Familiarity on how assets ought to be authored for real-time game engines
  • Familiarity developing tools that interface with proprietary production database systems (MySQL, Postgres, Oracle or NoSQL equivalents)
  • Familiarity shipping C/C++ software to production
  • Familiarity with production tracking solutions like Shotgun or Ftrack
  • Familiarity or experience with Perforce version control software
  • Experience developing for real-time applications and understands the constraints as they pertain to content creation techniques


In San Francisco:
The hiring range for Associate Production Engineer (Unreal Pipeline) is $99,800 to $124,800 per year.
The hiring range for Production Engineer (Unreal Pipeline)is $120,300 to $150,400 per year.
The hiring range for Senior Production Engineer (Unreal Pipeline) is $145,400 to $181,700 per year.
The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Lucasfilm について:

Lucasfilmは、映画、テレビ、デジタルエンターテインメント製作の分野におけるグローバルリーダーです。モーションピクチャーやテレビの製作に加えて、Lucasfilmは視覚効果、音響のポストプロダクション、最先端デジタルアニメーション、インタラクティブ・エンターテインメント・ソフトウェア、STAR WARSやINDIANA JONESのフランチャイズなどエンターテインメント資産の売買活動などを行っています。Lucasfilm Ltd.は北カリフォルニアに本部を置いています。

The Walt Disney Company について:

The Walt Disney Companyおよびその子会社・関連会社は、メディア・ネットワーク、パーク&リゾート、スタジオ・エンターテイメント、コンシューマ・プロダクツ、インタラクティブ・メディア事業を扱う、多角化したファミリー向けエンターテイメントとメディアのグローバルカンパニーです。1920年代に小さなアニメーション・スタジオとしてスタートしたディズニーは、今日のエンターテイメント業界において世界中の人々に愛される存在となりました。今後もお客様一人ひとりに最上のストーリーと体験を提供できるような作品作りを継承し、40カ国以上で従業員とキャストメンバーが一丸となり、ディズニーエンターテイメント体験を創出していきます。

このポジションは Lucasfilm Ltd という事業部門の一つである Lucasfilmでのお仕事です。

Lucasfilm Ltd は雇用において均等な機会を提供しています。人種、肌の色、宗教、性別、国籍、性的指向、性自認、障害、又は保護を受けている退役軍人であるという立場に関わらず、応募者を選考します。Disneyは、企業が成長し、革新を生み、最高のストーリーを創出し、急速に変化する世界に対応できるよう、あらゆる人のアイデアや決定を尊重する企業文化を育みます。





  • テクノロジー, サンフランシスコ, カリフォルニア州, アメリカ合衆国削除