Real-Time Environment Artist - Expression of Interest - ILM San Francisco
応募 後で応募 Job ID 10153285 勤務地-都市 サンフランシスコ, カリフォルニア州, アメリカ合衆国 勤務地-国 Industrial Light & Magic 掲載日 2026/06/05仕事内容:
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.
Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.
Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.
What You’ll Do
Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.
Create and maintain both organic and hard-surface environment assets, materials, and textures.
Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.
Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.
Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.
Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.
Process and clean up photogrammetry assets for integration into real-time environments.
Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.
Actively participate in the QA process to identify and fix bugs.
Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.
Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.
Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.
Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.
Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.
Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.
Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.
Support the development of Apprentice and Junior Artists as appropriate.
What We’re Looking For
3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.
A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.
Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.
Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.
Experience using a real-time engine such as Unreal Engine or Unity.
Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.
Experience taking environments from early blockout through final polish and real-time engine integration.
A solid understanding of PBR workflows, materials, textures, and lighting.
Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.
Experience with sculpting software such as ZBrush or Mudbox.
Ability to create work in a range of visual styles, from photorealistic to stylized.
Ability to work with a high degree of self-direction and motivation while meeting deadlines.
Strong communication, collaboration, time-management, and prioritization skills.
A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.
Familiarity with source-control tools such as Perforce or equivalent software.
Bonus Points
Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.
Experience working with photogrammetry.
Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.
Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.
Familiarity with Blueprint visual scripting or similar real-time engine tools.
Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.
JoinILM
The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Industrial Light & Magic について:
1975年にジョージ・ルーカスによって設立されたILMは、世界を代表する特殊効果製作会社です。モーションピクチャーやCM製作、アトラクション業界にサービスを提供しています。ILMは、325を超える長編映画で視覚効果を製作しており、世界のトップ10の興行収入を誇る映画の内7つで重要な役割を担い、トップ50の内25の映画に参加しています。ILMは、視覚効果のスタンダードを確立し、映画史上最も素晴らしいイメージを多数製作してきました。デジタル革命の最前線で、ILMは視覚効果、VR、AR、体験型映画において新境地を開拓し続けています。
The Walt Disney Company について:
The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。
このポジションは Lucasfilm Ent Co Ltd, LLC Payroll Svc という事業部門の一つである Industrial Light & Magicでのお仕事です。
Lucasfilm Ent Co Ltd, LLC Payroll Svc は機会均等雇用主です。応募者は、人種、宗教、肌の色、性別、性的指向、ジェンダー、性自認、性表現、国籍、家柄、年齢、配偶者の有無、軍役経験の有無やその地位、健康状態、遺伝情報や障がい、または連邦法や州法、地方法で禁止されているその他の法的根拠に関係なく、雇用の検討対象となります。Disneyは、すべての人々のアイデアと決断が、成長、革新、最高のストーリーの創造に役立ち、絶えず進化する世界において、価値ある存在になれるよう支援するビジネス環境を支持します。
