Lead Software Engineer
応募 後で応募 Job ID 10122942 勤務地-都市 ニューヨーク, ニューヨーク州, アメリカ合衆国 / サンフランシスコ, カリフォルニア州, アメリカ合衆国 / シアトル, ワシントン州, アメリカ合衆国 / モリスビル, ノースカロライナ州, アメリカ合衆国 勤務地-国 Disney Entertainment and ESPN Product & Technology 掲載日 2025/07/15仕事内容:
Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.
The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.
Here are a few reasons why we think you’d love working here:
- Building the future of Disney’s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
- Reach, Scale & Impact: More than ever, Disney’s technology and products serve as a signature doorway for fans' connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally.
- Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.
Product Engineering
- Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.
Media Engineering builds the software and systems that prepare media content and metadata for the Disney streaming platform - providing the best possible playback experience to our viewers.
Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.
Our team is seeking a Lead Software Engineer to help us deliver excellent streaming experiences for Hulu, migrating apps to our new unified player to improve native playback experience on PlayStation, Xbox, Android, and other platforms. Our team is responsible for native playback across several devices including gaming consoles, mobile devices, and set top boxes. You will have the opportunity to lead in new playback feature development for Hulu, and the integration of our cross-platform C/C++ and Rust player that runs across Disney brands and apps.
We’re looking for an experienced C/C++ and/or Rust engineer who has low level video player and cross platform development experience with an emphasis on Xbox and Windows UWP development. You should have a passion for coding and debugging hard problems, and an eagerness to help us deliver seamless video to our subscribers. As a lead engineer, you will get to own large features, lead the technical direction of our work, and mentor and provide technical expertise to other engineers. You will work closely with other technical teams in the application layer and backend video services to deliver features.
Responsibilities and Duties of the Role:
- Port and optimize the Rust and C/C++ player that drives our streaming experience to Xbox and other platforms
- Collaborate with application development teams, services engineering teams and product management to help understand and explain device limitations and requirements
- Ensure that the latest audio and video standards like Dolby Vision, Dolby ATMOS, HDR10+, and more are delivered with full fidelity.
- Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
- Lead in strategies to ensure the quality and stability of our deployments, including testing strategies and telemetry approaches
- Develop our project’s build system and continuous integration system as needed
- Provide technical expertise or mentoring to developers on our team. Hold our team accountable to high development standards
Required Education, Experience/Skills:
- Minimum of 7 years of related work experience
- Long record of full software development lifecycle experience
- Fluent in C and C++ or Rust
- Strong understanding of Git and branching strategies
- Willing to learn Rust
- Experience with Windows and Xbox development
- Experience developing and optimizing multi-threaded applications
- Experience using build runners / compilation tools for multi-platform projects
- Strong individual contributor with a drive to learn and patience to teach others
- Great communication and collaboration skills and a strong teamwork ethic
- BS or BA in Computer Science, Engineering, or related field or equivalent experience
Preferred:
- Experience with Microsoft Media Foundation (MF)
- Experience in Streaming technologies, including:
- HLS (preferred) or DASH
- DRM technologies like Playready or Widevine
- Adaptive Bitrate Streaming Algorithms
- Caption and subtitle formats such as CEA-608 / 708
- Codecs AVC, HEVC, AAC, EAC3
- Embedded and Cross-Platform Development
- Experience with one or more of CMake, Cargo, Gradle, MSBuild
- Experience using Jenkins, Docker and Artifactory
- Embedded operating system experience
- Experience developing for other gaming consoles (e.g. Playstation, Switch), and/or Android devices (e.g.FireTV), or similar
The hiring range for this position in New York, NY and Seattle, WA is $159,500 to $213,900 per year and in San Francisco, CA is $166,800 to $223,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Disney Entertainment and ESPN Product & Technology について:
Disney Entertainment and ESPN Product & Technologyでは、イマジネーションとイノベーションを融合することで、世界中で最も愛されているストーリーや製品をお客様が体験し、それらと触れ合う方法を新たな視点で再考しています。私たちの業務は多岐にわたり、極めて洗練されています。私たちは、すばらしい体験を創造し、メディアの未来を変革すると同時に、世界中の人々と、彼らが愛するストーリーやスポーツとのつながりを深めることができる製品やプラットフォームを構築しています。
世界クラスのテクノロジーと比類のないクリエイティビティを結びつけるDisneyの能力が、私たちをユニークな存在にしています。それは私たちの過去、現在、そして未来の核心にあるものです。私たちはストーリーテラーであると同時にイノベーターでもあり、クリエイターであると同時にビルダーでもあり、エンターテイナーであると同時にエンジニアでもあります。
The Walt Disney Company について:
The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。
このポジションは Disney Streaming Technology LLC という事業部門の一つである Disney Entertainment and ESPN Product & Technologyでのお仕事です。
Disney Streaming Technology LLC は機会均等雇用主です。応募者は、人種、宗教、肌の色、性別、性的指向、ジェンダー、性自認、性表現、国籍、家柄、年齢、配偶者の有無、軍役経験の有無やその地位、健康状態、遺伝情報や障がい、または連邦法や州法、地方法で禁止されているその他の法的根拠に関係なく、雇用の検討対象となります。Disneyは、すべての人々のアイデアと決断が、成長、革新、最高のストーリーの創造に役立ち、絶えず進化する世界において、価値ある存在になれるよう支援するビジネス環境を支持します。