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Software Engineer - Interactive Visualization

応募 後で応募 Job ID 10145212 勤務地-都市 バーバンク, カリフォルニア州, アメリカ合衆国 勤務地-国 Walt Disney Animation Studios 掲載日 2026/03/05

仕事内容:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers on our Production Technology team develop and implement new algorithms to solve challenging problems for all of our animated content. Through constant collaboration with artists and end users, Production Technology creates the tools, environments, and pipelines that our production teams use daily.

We are looking for a Software Engineer to join our Production Technology team, as a member of the team responsible for interactive visualization and real-time renderers at our studio. In this role, you will partner with artists, studio leadership, technical directors, cross-team software engineers, Disney Research, and other stakeholders across the Walt Disney family of Studios. Your work will focus on the design and implementation of innovative workflows, as well as state-of-the-art solutions motivated by our long term vision for Walt Disney Animation Studios.

Projects Include: 

  • Developing Real-Time Interactive GPU Accelerated Renderers for use in Film Making

  • Working closely with Artists and Technical Directors to support workflows and solutions

  • Support a spectrum of rendering technologies from high-performance Virtual Production (VR) through to Cinematic Quality.

  • Contributing to development and extension of an Open Source Graphics Engine and associated pipelines.

  • Integration of graphics solutions into various Content Creation Applications.

What does it mean to be a part of Production Technology?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms, through to building intuitive & artist-friendly interfaces.

  • We work in a collaborative, cross-site environment in the pursuit of simple and performant solutions to complex problems.

  • The team works hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.

  • Develop new artist-centric interaction models using the latest hardware and technologies.

Education:

  • BS or Masters in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience

Key Qualifications:

  • 3 or more years designing and developing complex user facing software, ideally in a studio environment.

  • Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code

  • Experience in developing rendering pipelines such as used in film or game production

  • Experience with USD or similar data formats as used in real-time applications

  • Experience writing/debugging multithreaded and SIMD code including the use of intrinsics

  • Experience with performance measurement, profiling and analysis tools

  • Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.

  • Desire to work closely with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges

Bonus Qualifications:

  • Knowledge of animation, graphics techniques and algorithms

  • Experience developing in content creation applications such as Maya and Houdini

  • Experience with underlying real-time graphics engine internals such as those used by Unreal & Unity.

  • Strong mathematical fundamentals, including linear algebra, statistics and numerical methods.

  • Knowledge of Computer System Level Architectures for CPU & GPU

  • Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan or DirectX as related to real-time rendering

  • Knowledge of shading languages, such as GLSL or HLSL or Cuda


The hiring range for this position in California is $117,500.00-$157,500.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


Walt Disney Animation Studios について:

映画製作者主導のアニメーション・スタジオであるWalt Disney Animation Studiosは、優れた芸術性とストーリーテリングを画期的なテクノロジーと組み合わせることで、世界中で愛される映画を数多く製作してきました。1937年公開の初のフルアニメーション長編映画Snow White and the Seven Dwarfsに始まり、2024年秋の新作に向け, Moana 2にいたるまで、Disney Animationは、イノベーションと創造性にあふれた実績を築き続けています。他にも、Pinocchio、Sleeping Beauty、The Jungle Book、The Little Mermaid、The Lion King、Frozen、Big Hero 6、Zootopia、Encantoなど、時を超えて今も人々に愛される作品があります。

The Walt Disney Company について:

The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。

このポジションは Walt Disney Pictures という事業部門の一つである Walt Disney Animation Studiosでのお仕事です。

Walt Disney Pictures は機会均等雇用主です。応募者は、人種、宗教、肌の色、性別、性的指向、ジェンダー、性自認、性表現、国籍、家柄、年齢、配偶者の有無、軍役経験の有無やその地位、健康状態、遺伝情報や障がい、または連邦法や州法、地方法で禁止されているその他の法的根拠に関係なく、雇用の検討対象となります。Disneyは、すべての人々のアイデアと決断が、成長、革新、最高のストーリーの創造に役立ち、絶えず進化する世界において、価値ある存在になれるよう支援するビジネス環境を支持します。

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  • テクノロジー, バーバンク, カリフォルニア州, アメリカ合衆国削除