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ILM Immersive Department Supervisor, Creature Dev

応募 後で応募 Job ID 10085838 勤務地-都市 サンフランシスコ, カリフォルニア州, アメリカ合衆国 勤務地-国 Industrial Light & Magic 掲載日 2024/04/03

仕事内容:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.


ILM Immersive is Lucasfilm’s award-winning storytelling studio, pioneering a new era of interactive entertainment in virtual and mixed reality. Formerly known as ILMxLAB, the studio has close to a decade of unparalleled work across multiple platforms.


We are looking for a Department Supervisor of Creature Development to lead a team of exceptional artists by both personally setting the bar in terms of skill-level, and managing each artist’s individual performance. This role is responsible for establishing the techniques and processes that bridge the gap between experienced artists/animators and programmers through ownership of the character/prop animation pipeline and implementation of tools to efficiently facilitate the creation of animated assets.


Highly Skilled, Artistic Vision, Performance Management are key words for the Creature Dev Department Supervisor.


What You'll Do

  • Lead a team of real-time Creature Technical Directors (“TDs”) in creating and supporting a complete character development pipeline to accomplish ILM Immersive’s mission; develop and hone the team’s skills to continuously raise the quality bar
  • Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary work that meets project requirements, and providing training and guidance to direct reports
  • Collaborate closely with artistic directors, cross-functional peers and product owners to achieve the artistic vision of the director(s) and deliver the highest quality characters possible
  • Oversee the optimization of animated assets to achieve optimal scene performance in the 3D engine
  • Work with tools engineers to develop appropriate art pipelines, scripts, and plug-ins necessary to ensure the high productivity of the animators and artists; when the development of systems is required, contribute to the visual prototyping of tools, as well as R&D with systems programmers
  • Partner with Producers in the planning stages of proposed projects to advise on the scope of the work and resource requirements, and make recommendations accordingly; work with production to provide task estimates, track progress, and solve production issues that arise
  • Establish best practices and workflow for the discipline, and partner with other discipline supervisors to establish cross-functional workflow with other disciplines
  • Through continuing hands-on work on projects, maintain deep knowledge and user experience on workflow and tools; innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
  • Collaborate with Talent Resource Managers on talent planning and casting artists to project assignments; act as hiring manager and liaise with the Recruiting team when new staff are needed; assist resource management in evaluating potential third-party production partners and collaborate with new partners to establish workflows
  • Engage in regular conversations with artists to give performance feedback, facilitate ownership over the TDs’ respective specialties, gauge individuals’ interests and support their career aspirations, including cross-functional skill-building; perform management duties such as annual performance reviews
  • Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership  to define and continually refine and shape ILM Immersive’s culture
  • Define the discipline’s ‘Lead Artist’ project role per project.  Help project leads solve scope, workflow, etc. issues throughout the project as needed
  • Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow

What We're Looking For

  • Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience
  • Minimum of 10 years experience in game development as a Character Technical Artist (or equivalent) and a minimum of 3 shipped/released AAA titles as a Lead artist
  • Expertise in Maya rigging techniques and experience with being responsible for supporting animation workflows and developing character pipelines and tools on a AAA product
  • Experience leading and mentoring artists and helping them develop and grow their skills
  • Artistic eye with advanced understanding of the creation & integration of 3D art & animation
  • Advanced working knowledge of all the DCC standard software (Maya, 3Ds Max, ZBrush, Photoshop, Substance Tools) and end-to-end content creation pipeline
  • Excellent technical knowledge and familiarity with AAA game engines, particularly Unreal Engine
  • Experience in tools and pipeline engineering utilizing Python, PySide/PyQt, and Maya API/Mel scripting
  • Experience with source control via Perforce or equivalent
  • Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes
  • Experience leading artists to meet deadlines and mentoring artists to help them develop and grow their skills
  • Strategic and analytical thinker with exceptional execution and problem-solving capabilities
  • Excellent communication skills, especially with regards to illustrating technical processes
  • Experience in and passion for real-time graphics and content creation for emerging platforms (XR, etc.)
  • Portfolio that demonstrates professional tech art experience in the following areas: programming, tools and pipeline building, content management and optimization, character modeling, rigging, and animation
  • Nice to have:
  • Computer Science Degree or equivalent experience programming in C# or C++
  • People-management experience
  • Experience being responsible for outsourced work

*A portfolio/reel submission - including a detailed breakdown of your work in each section - is required with all applications*


The hiring range for this position in San Francisco is $164,000 to $200,000 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


Industrial Light & Magic について:

1975年にジョージ・ルーカスによって設立されたILMは、世界を代表する特殊効果製作会社です。モーションピクチャーやCM製作、アトラクション業界にサービスを提供しています。ILMは、325を超える長編映画で視覚効果を製作しており、世界のトップ10の興行収入を誇る映画の内7つで重要な役割を担い、トップ50の内25の映画に参加しています。ILMは、視覚効果のスタンダードを確立し、映画史上最も素晴らしいイメージを多数製作してきました。デジタル革命の最前線で、ILMは視覚効果、VR、AR、体験型映画において新境地を開拓し続けています。

The Walt Disney Company について:

The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。

このポジションは Lucasfilm Ent Co Ltd, LLC Payroll Svc という事業部門の一つである Industrial Light & Magicでのお仕事です。

Lucasfilm Ent Co Ltd, LLC Payroll Svc は、機会均等雇用主です。人種、肌の色、宗教、性別、年齢、国籍、性的指向、性自認、障害、保護を受けている退役軍人であるという立場、又はその他の連邦、州、若しくは現地の法により禁じられている事由に関わらず、応募者を選考します。Disneyは、企業が成長し、革新を生み、最高のストーリーを創出し、急速に変化する世界に対応できるよう、あらゆる人のアイデアや決定を尊重する企業文化を育みます。

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