Previs Generalist
応募 後で応募 Job ID 10099833 勤務地-都市 バンクーバー, カナダ 勤務地-国 Industrial Light & Magic 掲載日 2024/08/29仕事内容:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Industrial Light & Magic is looking for a Previs Generalist to join our outstanding team. Previs Generalists work closely with the Previs Supervisor and VFX Supervisor to craft and build shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, animation, composition, staging, lighting and editing.
We're looking for artists who love problem solving and get satisfaction from collaborating with other previs artists as one creative unit!
What You’ll Do
Responsible for the following areas:
Asset Dev: Maya/Unreal - Modeling, texturing, shading of assets
Set Dressing: Maya - Preparation of environments for previs shot designers
Rigging: Maya - In-shot rigging solutions for props and assets
Animation: Maya - Basic animation abilities (ie, characters, vehicles, FX)
Lighting+Rendering: Maya/Unreal - Preparation of low tech, fast render aesthetic solutions in Maya and Unreal Engine
Tool Dev: Creation of tools to assist the previs team
Effects: Maya/Unreal - Particle sims, cloth sims, niagara system, rigid sims, etc.
Compositing: Nuke - Basic compositing abilities to facilitate a post process look dev pass
Troubleshoot assets and shots, continually looking for and suggesting improvements to increase overall efficiency and productivity
Maintain or exceeds consistent level of productivity while meeting deadlines and producing high quality work
Comfortable communicating and collaborating with other departments across ILM
Demonstrate flexibility with iterative process
Take initiative to acquire new skills and think outside of the box
What We’re Looking For
Bachelor's degree or equivalent degree in Computer Science, computer visualization, or computer animation required
3+ years of experience in visual effects, games and/or feature animation film
Proficiency with Linux, Maya, Unreal Engine, Substance Painter / Mari & Nuke
Proficiency with the Adobe Creative suite
Advanced problem solving skills
Experience modeling, rigging, texturing, lighting and/or compositing on a previs timeline
Experience creating content optimized for 24 fps playback in maya's viewport 2.0
A reel demonstrating strong creative and technical ability in photo-realistic 3D with a focus on previs
Strong sense of composition, animation, blocking, camera movement and cinematic terminology
Nice to have:
Programming knowledge in Python or C++
Knowledge or experience with sound design
JoinILM
The hiring range for this position in Vancouver is C$84,100 to C$107,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Industrial Light & Magic について:
1975年にジョージ・ルーカスによって設立されたILMは、世界を代表する特殊効果製作会社です。モーションピクチャーやCM製作、アトラクション業界にサービスを提供しています。ILMは、325を超える長編映画で視覚効果を製作しており、世界のトップ10の興行収入を誇る映画の内7つで重要な役割を担い、トップ50の内25の映画に参加しています。ILMは、視覚効果のスタンダードを確立し、映画史上最も素晴らしいイメージを多数製作してきました。デジタル革命の最前線で、ILMは視覚効果、VR、AR、体験型映画において新境地を開拓し続けています。
The Walt Disney Company について:
The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。
このポジションは ILM (Vancouver) Inc. という事業部門の一つである Industrial Light & Magicでのお仕事です。